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Product design & UX/UI

From a user need to an interface ready to build.

Before drawing screens I examine the audience, goals and constraints. I design structure, navigation and key journeys, from a first visit to an enquiry, payment or repeat use. We review decisions in an interactive prototype before development begins.

What the work covers

  • UX review and product structure
  • Prototypes of the main user journeys
  • Visual direction and a component system
  • Responsive, empty, loading and error states

Who this fits

  • A new product before development
  • An existing interface in which users lose context
  • A redesign that preserves useful content and familiar workflows

Stack

  • UX
  • UI
  • Design systems
  • Interactive prototypes

What moves the price

  • Number of distinct workflows and states
  • Research depth and access to users
  • Platforms and responsive requirements

What you keep

  • Structure and an interactive prototype
  • Layouts and component rules
  • States and specifications for implementation